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Blender guru render settings
Blender guru render settings





blender guru render settings

Another goal of this guide is to share my pipeline with people from other labs so that they (you) can hopefully learn something but also teach me something I am currently doing wrong or less efficiently (please email me!).Īnyway, here we go. Mitigating that frustration is the goal of this guide.Īlso, one only needs to look through SIGGRAPH publications to see that all labs seem to have their own really polished “paper-quality rendering” pipeline, but unfortunately in my experience these mostly stay at the “tricks of the trade” level and aren’t shared very widely (not out of malice, there just aren’t many incentives for it). For this use case, there is way less documentation online (my labmate Hsueh-Ti Derek Liu’s Blender scripting toolbox is a great exception), and in my experience this can lead to a lot of frustration especially when nearing deadlines, when one does not have the time or energy to learn a whole new aspect of the software just for a minor change in a paper figure.

blender guru render settings

These are really interesting topics, but they can be overwhelming if you are an academic and all you want is to render your object beautifully for a SIGGRAPH paper figure. Therefore they go into depth on how to model a shape, how to pick the best lighting, how to design a material, create textures, etc.

blender guru render settings

There are a lot of great Blender tutorials online (e.g., the classic donut tutorial by Blender Guru), and they are usually aimed at artists or animators who want to generate full scenes from scratch for short films. This post is part of a series of guides on how to write your first ACM SIGGRAPH / TOG paper. This is a guide by Silvia Sellán originally posted on her own website, reproduced here with permission.







Blender guru render settings